Daphne Ann Blake is the fashion and beauty member of the gang. Daphne, depicted as coming from a wealthy family, is noted for her red hair, her fashion sense and her knack for getting into danger. Daphne is considered to be the third most popular character in the Scooby-Doo! franchise, only behind Shaggy and Scooby, and has appeared in more adaptations than the other characters, aside from Shaggy and Scooby.
Scooby-Doo on Zombie Island(1998)
Mystery, Inc. goes their separate ways after becoming bored of mystery solving. Daphne Blake and Fred Jones start running a successful television series; Velma Dinkley becomes the proprietor of a mystery bookstore; Shaggy Rogers and his dog Scooby-Doo bounce from job to job. For Daphne's birthday, Fred decides to get the gang back together for a road trip while Daphne is filming her show.
After encountering a lot of fake monsters, the gang finally arrives in New Orleans. They are soon invited by a young woman named Lena Dupree to visit Moonscar Island, her employer's home, which is allegedly haunted by the ghost of the pirate Morgan Moonscar. Although the gang is skeptical, they go with Lena, to whom Fred has taken a fancy.
On the island, the gang meets Lena's employer Simone Lenoir as well as the ferryman Jacques and Simone's gardener Beau, to whom Daphne takes a fancy. They also meet Snakebite Scruggs, a ill-natured fisherman, and his hunting pig, Mojo. The gang sets out to prove that the "ghost" is a fake. Shaggy and Scooby are chased by Mojo and end up falling into a big hole, where they encounter the zombie of Morgan Moonscar. By the time the rest of gang comes to investigate, Moonscar isn't around.
Simone invites the gang to her house to stay for the night. As the gang is dressing up for dinner, Shaggy sees the ghost of a Confederate colonel in the mirror; Simone explains that the island was a temporary headquarters for a Confederate regiment during the American Civil War. Due to Simone's cats, Shaggy and Scooby eat in the Mystery Machine, but find the food spicy and get some water from the lake, where an army of zombies emerge. Shaggy's bad driving gets the Mystery Machine stuck in the mud, forcing him and Scooby to flee on foot.
Fred and Daphne find the Mystery Machine, but no sign of Shaggy and Scooby. They argue about each other's supposed love interests and come across Shaggy and Scooby. They manage to capture a zombie, which is revealed to be real. As the zombies swarm around them, the gang splits in panic. Elsewhere, Shaggy and Scooby discover wax dolls that look like Fred, Velma, and Daphne, and they play with them, causing their friends to undertake a series of involuntary actions for a short time until they leave after disturbing a nest of bats.
Fred, Daphne, Velma, and Beau return to Simone's house and discover a secret passage under the staircase. They find Lena, who tells them that the zombies took Simone away. They find a secret chamber for voodoo rituals, where Velma finds footprints of Simone's heels and interrogates Lena about the story. Simone then appears, and she and Lena use voodoo dolls to trap the gang in the chamber. Revealing themselves to be evil cat creatures, the two women explain that centuries ago, they were part of a group of settlers who were devoted to a cat god. When Moonscar and his pirates chased the settlers into a bayou filled with alligators, the vengeful Simone and Lena asked their cat god to curse Moonscar. Their wish was granted and they killed Moonscar and his crew, but the curse caused the duo to become cat creatures permanently, requiring that they drain life forces to preserve their immortality. Jacques joined them later on, agreeing to ferry them more victims in exchange for immortality. The repentant zombies' intent was to warn the gang to leave to escape their fate.
Finding Shaggy and Scooby, Jacques transforms into a cat creature and chases them to drain their lives. Thanks to the zombies, Shaggy and Scooby escape and accidentally tumble into the cave, interrupting the draining ceremony and distracting the cat creatures. Velma quickly unties herself and creates voodoo dolls of Simone and Lena to interrupt their ritual. When they are finally cornered, the cat creatures' curse expires, causing them to disintegrate, freeing the zombies' souls and allowing them to rest in peace. Beau is revealed to be an undercover police officer sent to investigate the disappearances on the island. Daphne offers Beau a chance to guest-star on her show and discuss the adventure. The next morning, everyone leaves the island via ferry to head back to town. In a post-credits scene, Scooby feeds the cats some milk before howling out his name to the viewers.
Scooby-Doo and the Witch's Ghost(1999)
Ben Ravencroft, a famous horror writer of whom Velma is a big fan, assists the Mystery Inc. gang in solving a case at a museum. Afterwards, Ben invites the gang to his home town of Oakhaven. But when they arrive there, they find that the town has been built up by its mayor into a tourist attraction, complete with a replica of the town in the 17th century and a supposed ghost of a witch who haunts the town. The mayor and pharmacist Mr. McKnight explains that the ghost is of Sarah Ravencroft, a relative of Ben's, who was persecuted as a witch by the town in the 1600's. But Ben says that Sarah was actually a wiccan who used natural herbs to heal people, and even has a diary of all her patients that Ben wants to find to prove her innocence. Scooby and Shaggy find what appears to be a shoe buckle, and then go to a local diner for food, owned by the friendly Jack.
Ben, Fred, Daphne, Velma, and many visitors stay out late in order to see the witch, but do not. But Scooby and Shaggy are chased by the fireball-throwing witch, and run into Ben and the gang returning home. The gang finds some broken branches at the scene, as well as a local goth girl rock band named the "Hex Girls", comprised of Luna, Dusk, and Thorn. The gang then split up; Fred and Daphne follow the Hex Girls, Velma and Ben explore an old barn, and Scooby and Shaggy follow the Mayor. Fred and Daphne see Thorn doing some sort of ritual, and become convinced that the Hex Girls are actually witches. Velma and Ben find a cherry picking truck in the barn. Scooby and Shaggy see the Mayor talking to and giving things to many of the townspeople. They then run into the witch again, who chases them past to Mayor and into Velma and Ben. Velma then tells the Mayor that she has a plan to catch the witch.
The Gang, Ben, and the Hex Girls meet in the woods. The witch appears and gives chase, but is captured by Daphne and Fred. The witch is revealed to be McKnight, who is Thorn's father. Velma then locates the truck among the trees. She explains that the truck lifted the witch and made her appear to fly, and also deduces that many townspeople were in on the trick, including Jack and the Mayor. Ben scolds the people involved for exploiting Sarah's good name for their benefit. Back at Ben's house, the gang apologize to the Hex Girls, and Thorn explains the ritual was just to improve her vocals, and that she is actually 1/16th wiccan. The Mayor and McKnight then arrive, explaining that they had to use the witch to boost the towns economy because of lack of tourists. They then say that they did find the head marker for Sarah's grave, but still don't know where the grave is located. Velma then remembers that the buckle Scooby found is that same one one Sarah's diary in a painting Ben has.
The gang, Ben, The Hex Girls, McKnight, and the Mayor go to the spot where Scooby found the buckle. Scooby digs deeper, and discovers a chest. A excited Ben opens the chest to find not a diary, but a spell book. He then explains to a horrified Mystery Inc. that Sarah was indeed a witch, and that he created the case at the museum in order to meet the gang so they could find the book for him. Becoming insane with his new magical powers derived from the book, Ben captures McKnight, The Mayor, and the Hex Girls before resurrecting Sarah. But Sarah's ghost rejects Ben's idea of ruling the world together, and instead wants to destroy it. Horrified by this, Ben attempts to imprison Sarah back in to book, but she says only a wiccan can return her. Velma then gets an idea, and frees Thorn and asks her to read the spell, and sends Scooby and Shaggy to get the book. The gang tries to get the book many times, but Sarah keeps turning pumpkins, trees, and even a turkey into monsters to stop them. Eventually, the gang obtains the book, each throwing it to another person when they get captured, until it reaches Thorn. Thorn reads the spell, sending the witch and Ben, whom she grabbed hold of at the last second, back into the book. A burning branch falls on the book, disintegrating it. The gang then free the others, and the witch's monsters turn back to normal (except for the enormous turkey which the town can now use as a tourist attraction). Later that night the Hex Girls (and the gang) give a concert to the townspeople and the tourists.
Scooby-Doo and the Alien Invaders(2000)
The Mystery Machine is driving through the Sonoran Desert. A sandstorm comes up and Shaggy Rogers makes a wrong turn onto government property. Seeing a UFO causes Shaggy to lose control of the vehicle and the gang find themselves on the outskirts of a small town. While Scooby-Doo and Shaggy stay with the van, the rest of the gang enters a local diner to get directions. Shaggy and Scooby then see a mythical animal called a jackalope. The jackalope takes their last Scooby Snack and they chase it into a cave, where they encounter aliens. They run into the diner in panic, claiming to have seen aliens.
The waitress, Dottie, says that they never see aliens but do see strange lights and hear sounds at night. The chef, Sergio, says that a month earlier local cattle vanished without a trace and a lot of people moved away. A man named Lester claims to have been abducted and he believes the two. He also claims to have pictures, so the gang goes to his house to see them. However, they are nothing more than paintings by Lester. He then refers to SALF: the Search for Alien Life Forms (similar to S.E.T.I.), dishes, saying that ever since they were installed, there have been numerous UFO sightings and disappearing livestock.
The gang stays overnight at Lester's home where Daphne Blake and Velma Dinkley sleep in a bunk bed and Fred Jones sleeps on the couch. Scooby and Shaggy fall into a deep sleep on the roof and are abducted. The aliens try to examine the two, but Scooby is able to free them. After being cornered by the aliens when they try to escape, they pass out. They are awakened in the middle of the desert by a hippie photographer named Crystal, and her golden retriever, Amber. Shaggy and Scooby immediately fall in love with them, and when they meet up with Fred and the girls at the local diner, the two of them are still so love struck after seeing Crystal and Amber that they are not even hungry, which shocks Fred, Daphne, and Velma.
Fred, Daphne, and Velma meet the crew of SALF, Steve, Laura, and Max, while Shaggy and Scooby hang out with Crystal and Amber. Velma becomes suspicious when she sees dried mud on the boots of Steve, Laura, and Max since they are in the desert. She later takes the gang to a canyon where she believes a seasonal river runs. The canyon proves to be dry, but they find caves, mining equipment and on the cave walls, gold. The SALF crew capture and tie them up. The crew explains that they stumbled on the gold cave while searching for a new location for another SALF dish. Since the gold cave was on government land, they decided to keep the secret for themselves, and they planned to keep it that way. They are also exposed as the "aliens" who abducted Scooby and Shaggy, with the UFO being nothing more than a dressed-up helicopter, and the inside of the UFO being an old movie set. Shaggy, Scooby, Crystal and Amber also investigate the cave in the canyon and find the gang and try to rescue them.
Eventually, Crystal and Amber reveal themselves to be the actual aliens from a planet 20 light years away. They dressed like hippies because their only information about Earth came from 1960s television broadcasts, and they assumed that the people of Earth still talked and dressed like those from the 1960s. The UFO that ran the Mystery Gang off the road was actually Crystal and Amber's spaceship. The gang, Crystal, and Amber manage to stop the SALF crew from escaping and tie them up. The SALF crew and their accomplices are arrested, and Crystal and Amber return to their homeworld after a heartfelt goodbye. Shaggy and Scooby are brokenhearted, but a box of Scooby Snacks helps them forget about their sorrows.
In a post-credits scene, Scooby-Doo scares the viewer in an alien costume.
Scooby-Doo and the Cyber Chase(2001)
In a college computer lab run by Professor Kaufman, two of his students; Eric Staufer and Bill McLemore are working when a new creature - the Phantom Virus - comes out of a new game based on the Mystery Gang's past adventures and tries to attack. The next day, Mystery, Inc. themselves come to the college and learn from their friend Eric, that the virus had assumed a lifelike form thanks to an experimental laser which is able to transmit objects into cyberspace, and is now rampant across the campus. The gang goes on the hunt for the Phantom Virus, where the virus chases Scooby and Shaggy through the college. Unfortunately, the whole gang, including the virus, somehow gets pulled into the game after 'someone' activates the laser. Left with no other choice, the gang fight their way through the ten levels of mystery and adventures to complete the game in order to escape it, with the goal of finding a box of Scooby Snacks to complete each level. Their efforts are impeded on each level by the Phantom Virus. The first level is on the moon, the second is in the Roman Colosseum, the third is in the dinosaur age, the fourth is under the sea, the fifth is in a (shrunken) backyard, the sixth is in ancient Japan, the seventh is in ancient Egypt, the eighth is in a medieval fantasy setting, and the ninth is in the North Pole.
After a while, they finally reach the game's tenth and final level, where they meet their virtual counterparts (who resemble themselves from previous series, with the exception of Shaggy and Scooby). They team up to confront the Phantom Virus, who wreaks havoc across the final level and summons his friends-various monsters from the gang's past including the Creeper, Jaguaro, Gator Ghoul, the Tar Monster and Old Iron Face. To make matters worse, all the monsters are real. The climax takes the two gangs to an amusement park, where they fight off the creatures and attempt to retrieve the last box of Scooby Snax. During the fight, they use magnets to fight the virus, whom they discover is severely weakened by magnetic forces. Cyber-Scooby distracts the virus long enough for the real Scooby Doo to retrieve the Scooby Snax, beating the game, deleting the monsters and the Phantom Virus once and for all.
The real gang bids farewell to their virtual selves and head home. Back in the lab, the gang reveals that they now know the culprit, who turns out to be Bill (who is a baseball fan, a trait exhibited by the Phantom Virus at numerous points within the game). Bill is arrested by Officer Wembley and reveals that he created the virus to scare Eric away and take all the credit for inventing the laser; he was outraged when Kaufmann chose Eric's video game design over his, despite Bill being at the college two years longer, and he felt more deserving to win the cash prize at the science fair; Kaufman then protests that students alike are all equal. Bill was the one who beamed the gang into the game, hoping they wouldn't survive because he was afraid that they would find out that he created the virus. The gang and Eric play the new Scooby-Doo game, during which Scooby interacts with the gang's virtual counterparts once again by feeding Cyber-Scooby some Scooby Snax.
The post-credits scene includes the gang telling what their favorite parts of the movie are.
Scooby-Doo! and the Loch Ness Monster(2004)
The Mystery, Inc. gang travel to Loch Ness in Scotland to see the famous Blake Castle, the home of Daphne Blake's Scottish ancestors as well as her cousin, Shannon. The castle grounds are home to the first annual Highland Games, composed of many traditional Scottish sports. When they arrive, Shannon informs them that the castle has recently been terrorized by the Loch Ness Monster. Shannon says she has seen the monster and it is indeed real, a position shared by Del Chillman, the Loch Ness Monster enthusiast and amateur cryptozoologist, and Professor Fiona Pembrooke, a scientist who has stalked her whole career on proving the monster exists. Taking the opposite end of the argument are Colin and Angus Haggart, their father Lachlan, local competitors in the games, and Sir Ian Locksley, the head judge of the games (as well as director of the Scottish natural history museum). Locksley and Pembrooke share a mutual hatred for each other (she was Ian's research assistant at his museum until he fired her for spending too much time on the Loch Ness Monster's trail).
That night, Scooby and Shaggy are chased by the monster, and destroy the playing field in the process. Velma discovers that the Loch Ness Monster tracks head into town instead of the loch. The next day, the gang and Shannon travel to Drumnadrochit. After enlisting the help of the Haggarty's to rebuild the field, Fred, Daphne, Velma, and Shannon take Professor Pembrooke's boat, filled up with out of date research equipment, to search for the Loch Ness Monster by sea, while Shaggy and Scooby take the Mystery Machine and search by land. While Shaggy is distracted, a hand switches a sign on the road leading to Shaggy getting lost. Both groups are attacked by the Loch Ness Monster, which is seemingly in two places at once.
After returning the badly damaged boat back to Professor Pembrooke, the gang discovers Sir Ian has taken it upon himself to patrol the waters with a high-tech ship to prevent any further "peculiarities," as he is still not convinced of the monster's existence. On Locksley's ship, the gang and Shannon find something deep in the loch using sonar equipment. They take Locksley's mini-subdown to investigate. In the water, the gang is attacked by the Loch Ness Monster, but is saved by a large magnet claw on the ship (before reaching the surface, the Loch Ness Monster knocks the submarine's sonar camera off of its hull). When they return to Blake Castle, they find Del sleeping in the Mystery Machine, who explains his van has been stolen. Later, the Loch Ness Monster chases the gang, Shannon, and Del into a bog, where it is revealed to simply be a canvas covering Chillman’s van. Fred deduces the Loch Ness Monster to be a decoy, and sets up a trap to catch the real one.
Fred sends Shaggy and Scooby out on the loch to act as bait, while he and Del prepare to use nets to surround the cove capture the Loch Ness Monster. A large fog appears, blocking visual contact with Shaggy and Scooby. Making matters worse, Locksley’s crew mutinies because they want to capture and sell the Loch Ness Monster, and capture Daphne and Shannon. The Loch Ness Monster attacks Shaggy and Scooby, chasing them out of the cove. Locksley’s ship attaches to the nets, dragging Del and Fred with it. The crew attempts to harpoon the Loch Ness Monster, but Daphne and Shannon distract them long enough to make them miss. Just as the Loch Ness Monster is about to attack Del and Fred, Daphne captures it by using the ship’s magnetic claw. All of a sudden, a second Loch Ness Monster appears and gives chase to Shaggy and Scooby, but falls into a previously set trap. This monster is revealed to be a huge puppet controlled by the Haggart brothers, and the one Daphne captured is revealed to be a home-made submarine operated by Professor Pembrooke. Pembrooke used a secret entrance in her boat to go into the Loch Ness Monster and operate it. She also hired the Haggart brothers to man the second monster, but Angus and Colin reveal that they just wanted to do it as a prank. Velma explains that Pembrooke’s plan was to use her machine to convince Locksley the real monster existed, and enlists his aide in finding it.
The next day, the games begin on schedule, but Locksley calls everyone to his ship to look at new pictures of the monster that his mini-sub's sunken (and yet obviously still working) camera had taken, at a depth well below what a ramshackle home-made submarine like Pembrooke's could survive. These, plus three other photos that Pembrooke had taken several days earlier finally convinces him the monster may actually exist. The film ends with the gang leaving Blake Castle, during which Velma admits that she's actually glad they didn't find out whether or not the Loch Ness Monster is real - her reason being, "Some mysteries are best left unsolved." The final scene shows Scooby briefly seeing what may be the real Loch Ness Monster swimming by them in the water.
The gang travels to Hawaii on a free trip from a surfing company called "Goha Aloha". The company wants Daphne to design some new swimwear for them. The gang also goes there to see the Big Kahuna of Hanahuna Surfing Contest. However, the contest used to only be open for the natives and not for mainlanders, but now the mayor has made it open for everybody. Many locals are angry because of this, especially Manu Tuiama, a beefcake local surfer, and his friend, Little Jim. Just a few days before the contest, the demons of the evil Wiki-Tiki spirit attacked the village and kidnapped Snookie, Manu's beautiful girlfriend. This drives away most of the tourists and surfers, and the locals believe the spirit is angry that the surfing contest is open to anybody, and also that a new resort, Coconut Beach Condominiums, is being built on supposedly sacred ground by local real estate agent Ruben Laluna. When the gang meets Jared Moon, a representative from the Goha Aloha-company in Hanahuna, he's selling tiki charms that are supposed to ward off evil demons. The mayor refuses to postpone the contest, even after the Tiki demons attack again at a feast.
The gang wants to get to the bottom of the mystery, and go to Auntie Mahina, a local shawoman who lives deep in the jungle. On the way there, Manu seemingly gets kidnapped by the Wiki-Tiki. Auntie Mahina tells them the Wiki-Tiki is angry at the mainlanders; the surfing contest is hinted by her to be a Hawaiian ritual and that the winner has to be of Hawaiian descent. She says they need to go to the cave where the monster lives to get rid of it, or Snookie and Manu will be sacrificed in the volcano. She also gives Fred a necklace which should keep the monster away. The necklace is filled with an extract from a sacred root called bola gawana, which she claims that the ancients used to repel away evil spirits. The gang goes to the cave, and get chased by bats and the little demons, until they lose them and find Snookie, who tries to lead them out before getting recaptured by the Wiki-Tiki.
The gang then find themselves in a snake pit cave, but are able to get out of it because of music by Shaggy and Scooby-Doo. Then they find that the Wiki-Tiki is not really an evil spirit after all. They find the demons are just robots and the cave they are in is inside the volcano on the island. They also see the surfboard the Wiki-Tiki is using is a Goha Aloha-brand surfboard. Back at the island, it is only one day until the contest, and the locals are really scared something bad will happen. Little Jim blames the mayor for Snookie and Manu's disappearances, and says that whatever happens during the contest will be her fault as well.
The following day, Daphne enters the contest in hopes of capturing the Wiki-Tiki, whom they are sure will show up. Sure enough, it comes and scares the surfers and chases Shaggy and Scooby, until it was washed up by a wave. The gang unmasks the Wiki-Tiki, and find it to be Manu, who wanted to scare off both the locals and the tourists so he and Snookie (whose real name is revealed to be Pamela Waeawa) could buy up all (or at least most) of the real estate on the island and then sell it back to the original owners at a big profit. Velma also says that Snookie's an expert in rocket science and robotics, and created the "demons". Scooby wins the contest for the way he and Shaggy surfed while battling Manu. Manu expresses his shock and anger at losing the surfing contest to a dog as he and Snookie are arrested and taken to jail.
Later that night, the gang plus the mayor, Little Jim, Jared Moon, Ruben Laluna and Auntie Mahina enjoy a big luau at the hotel the gang was staying at—during which Laluna informs them that the property bought up by Manu and Snookie will be returned to the original owners and Jared Moon tells Daphne that the Goha Aloha-company loved her designs and wants to buy them (he also gives her a free tiki charm). After Auntie Mahina thanks the gang for what they did, the mini-tikis come to the party and advance—but, instead of attacking people, they start dancing. It's revealed that Scooby has the remote control for them and he's the one making them dance. Everyone laughs while Scooby says his catchphrase before saying "Aloha!".
Scooby-Doo! in Where's My Mummy?(2005)
The gang goes to Egypt to surprise Velma, who has been restoring the famous Sphinx for the past six months with Prince Omar. However, the Mystery Machine runs out of water in the radiator. Scooby-Doo and Shaggy try to find water for the Mystery Machine, and find a lake with a water which turns out to be a mirage. The gang meets an Egyptian nomad Amahl Ali Akbar and his hawk Horus. With their help, the gang is able to get to the Sphinx and meets "Fear Facers" host Rock Rivers whose show was recently canceled because he faked some footage. He then tells them of the curse. Scooby smells a familiar smell and leads the gang to Velma. Velma is surprised and introduces Omar to her friends. Velma then shows an ancient necklace which she found with the tomb of Queen Cleopatra. Suddenly, a nasty grave robbing scientist and treasure hunter named Dr. Amelia Von Butch and her minions appear to loot the tomb.
Against the wishes of Velma and Omar, Dr. Von Butch and her team use modern equipment and explosives to open the tomb, unleashing a curse made by Cleopatra. The curse says that all who enter will be turned to stone. No one believes this until Omar is accidentally separated from the others. As Scooby and Shaggy return to check on him, they find him as a statue. Dr. Von Butch decides to enter the tomb anyway. The gang decides to solve the mystery. Velma protests saying this is too dangerous, but agrees to let them solve the mystery. Scooby and Shaggy want to guard Omar, but the gang tells them that it's a mystery with no split up. The gang then follows Dr. Von Butch. After accidentally setting off a trap, the gang is split up.
The gang, Dr. Von Butch and her minions are then attacked by the army of mummies, but are all able to escape. Dr. von Butch and her minions then separate. While investigating the entire tomb in looking for Scooby and Shaggy, Velma slips on the ground and drops her glasses. Someone gives her back her glasses who turns out to be a mummy and Velma ends up being attacked. Fred and Daphne hear her screams and run to save her, but are too late: Velma has been turned into a statue too. Fred takes Omar's journal and Daphne takes the necklace.
Fred and Daphne try to stop Dr. Von Butch while Scooby and Shaggy discover a Lost City where they are mistaken for the returning pharaoh Ascoobis and his faithful manservant. Scooby then loses his collar. Fred and Daphne continue searching for Scooby and Shaggy until they bump into Rock Rivers and begin suspect him. They meet up with Dr. Von Butch and are all attacked by Cleopatra. Fred, Daphne, Dr. Von Butch and her minions are able to escape, but Rock Rivers is left behind only to be turned into a statue. Fred and Daphne leave the tomb and escape into a town which is close.
In a nearby town, at a bazaar, Fred and Daphne are attacked by a disguised Dr. Von Butch and her henchmen Campbell and Natasha where Fred and Daphne were hit by a sleeping powder as Dr. Von Butch steals an artifact from them. Later that night, Amahl uses an herb to wake up Fred and Daphne and tells them that Horus is looking for Shaggy and Scooby. Horus finds Scooby's collar and leads them to where he found it.
Meanwhile, the Lost City's leader Hotep, attempts to feed them to his Spirit of the Sand, a giant scorpion monster that turns out to be a robot he had built. Fred and Daphne arrive with Amahl, who reveals Hotep to be the brilliant civil engineer named Armin Granger who is illegally damming the Nile River.
After Hotep is taken away, Fred and Daphne tell Scooby and Shaggy about Velma. Daphne gives back Scooby's collar until she realizes that the necklace is missing. The gang finds out that Dr. Von Butch stole the necklace. The gang comes up with a plan. Meanwhile, Dr. Von Butch and her minions return to the tomb, but are kidnapped by Cleopatra and the mummies.
The gang leads an army composed of the citizens of the Lost City into Cleopatra's tomb to break the curse and free Velma. Dr. Von Butch is able to escape. In the chaos of the battle between an army led by Daphne (pretending to be Cleopatra) and Cleopatra's undead army, the evil Amelia Von Butch - who has now lost all of her team to the curse - sneaks into the chamber of Cleopatra, stealing the crown of Cleopatra and causing the Nile River to burst through the tomb, un-damming the Nile and flushing out the riches hidden in the tomb, thus restoring the treasure to the people of Egypt according to Cleopatra's last wish. Amahl captures Dr. Von Butch.
The mystery is solved when it is revealed that Cleopatra's mummy was really Velma, who had planned the whole thing along with Prince Omar and his workers in order to scare away treasure hunters. They had made cement copies of themselves to pass off as victims of "the curse". Dr. Von Butch and her team (who were never turned to stone, just copies like Velma and Omar), are taken to jail. The gang is confused why Velma kept that on a secret. Velma explains that she was afraid that her friends would get hurt during the mission.
Some time later, the restoration of the Sphinx is finally completed. When Shaggy fires a jumbo-sized firecracker (which he comments "fit for the Pharaohs"), it hits the Sphinx's nose which once again falls off. Omar states that the Sphinx "looks better this way", and the gang shares a laugh.
Scooby-Doo! Pirates Ahoy!(2006)
Fred is treating the Mystery Inc. gang to share in his birthday present: a mystery cruise, compliments of his parents Skip and Peggy. While preparing for the ship launch, Scooby and Shaggy have a creepy encounter with a sinister-looking cloaked man, whom the duo are sure is up to no good. The gang meet the hyper Cruise Director, Sunny St. Cloud, and the captain, Captain Crothers. The Captain says they are bound for the Bermuda Triangle, and St. Cloud promises some creepy intrigue. A montage of sloppy "mysteries" that are staged by St. Cloud and Captain Crothers follow, which the gang solves with ease. This peeves the other guests, who have no mysteries to solve now. Soon they rescue Rupert Garcia, a man lost at sea, who tells of an encounter with ghost pirates. The gang naturally assumes that this is a setup to another mystery. He is taken below deck as a man in a jetpack appears from the sky and lands on deck. He turns out to be Biff Wellington, an English billionaire who is known to be fun-loving yet eccentric. He plans to stay on the ship as well.
That night, the gang attends a costume party dinner. The creepy cloaked man appears on stage, who turns out to be Mister Mysterio, a famous hypnotist. Shaggy and Scooby are picked from the audience to demonstrate his powers, but they prove immune to his hypnotism: yet the audience falls under the trance. Mysterio dispels the hypnotism and disappears in a puff of smoke. The creepy fog then engulfs the cruise ship. The ghost pirates wreak havoc, chasing the cruise guests, who all mysteriously disappear. Skip and Peggy are kidnapped, and the pirates retreat back to the galleon and leave (after destroying the cruise ship). At this time, the gang realizes it is a real mystery, and they and Garcia are the only ones left aboard the damaged ship.
With his help, they follow the glowing trail left behind by the galleon and arrive in a secret harbor. There, they find Garcia's old ship, and then are captured by the ghost pirates, who take them aboard their galleon. The pirates are looking to find a meteor of mystic power, which fell into the triangle ages ago and could be pinpointed using Garcia's map. The gang is tied to the mast along with Skip, but there are no other cruise guests around.
The galleon enters the heart of the triangle, and begins to see past ghosts from the triangle: The USS Cyclops, Flight 19, even a sea serpent. Amidst this, the gang manages to escape and explore below deck. They find a lot of modern equipment that was used to project the ghostly images just witnessed. The ship enters an odd ring of rocks, and pulls up the meteor, which glows golden yellow.
The gang then engineer a trap, which fails. The pirates then attempt to re-capture the gang, leading to a trademark Scooby-Doo chase sequence, in which the entire pirate crew are captured by Scooby and Shaggy. Captain Skunkbeard is revealed to be Wellington, and Wally is revealed to be Mysterio. The rest of the pirates turn out to be the cruise guests (including the Captain, St. Cloud and Peggy), shipmates of Garcia, and past conquests of the pirates. Wellington explains that Mysterio convinced him that he was the reincarnation of a pirate years ago, and could use the meteor to teleport back in time. The crew were just hypnosis victims under Mysterio's power. Mysterio's motive was that the meteor itself was pure gold and he was going to steal it to make himself rich. Mysterio, still free, attempts to take the meteor for himself, but is stopped by Scooby.
At this time, a fierce storm hits, and the gang deduces the forces of the triangle want the meteor back, so they drop it back in the water, and some steering by Fred narrowly gets the galleon out of the ring as it crumbles into the sea. The cruise guests use the galleon as a large party boat as they sail back to Miami to drop off the villains to the authorities.
Scooby-Doo and the Goblin King(2008)
The Mystery, Inc. gang visit a Halloween carnival on Halloween night; however, when the magician "The Amazing Krudsky" (voiced by Wayne Knight) does not allow Scooby to see his show, he and Shaggy accidentally expose Krudsky as a fraud during one of his acts, resulting in the gang getting kicked out of the carnival. The rebellious Fairy Princess Willow (voiced by Hayden Panettiere) later enters Krudsky's tent, where he secretly reveals his wishes to become a real magician. The fairy inadvertently causes Krudsky to notice her on the Goblin Scepter in a spell book, which can be combined with fairy magic to control Halloween. Krudsky then gets an idea to obtain the scepter and rule the world with it. Willow decides to toy with him, but while flying, she accidentally slams her small body against a metal chair knocking her out; Krudsky then crushes her with his flyswatter. When he notices her cry of pain from being crushed, he sees that she is a real fairy, kidnaps her, and absorbs her magical powers, thus becoming a real magician.
Meanwhile, Scooby-Doo and the gang go trick-or-treating all night. Shaggy's and Scooby's last stop is a spooky looking house which claims to be a "genuine magic shoppe". However, a very loud thunderstorm also begins, frightening the heroes. Inside, they meet the kind Mr. Gibbles (voiced by Wallace Shawn), who reveals that magic really does exist. At that moment, Willow enters being chased by Krudsky; he captures her and turns Gibbles into a rabbit, and steals the magic equipment before leaving. Mr. Gibbles explains to an astonished Shaggy and Scooby that Krudsky, after capturing the good magic of the princess, will now want the bad magic held in the scepter of the Goblin King, which will, as well, cause an imbalance in the supernatural order which will make Halloween remain forever and as a result will turn every human into horrifying monsters. Shaggy and Scooby board the Grim Reaper Railway which flies them to the spirit world. Once they arrive, the two realize that they need to get the scepter before Krudsky can, and return home before sunrise or else they will be trapped in the magic world forever. Before they depart, Gibbles gives them magic cards that perform spells just by reading the inscription on each one; however, they have to be saved for emergencies because each card can only be used once and each spell is temporary. To make it less suspicious-looking, Shaggy and Scooby are magically disguised by being transformed into monster-like versions of themselves.
While looking for Shaggy and Scooby, Fred, Daphne and Velma see Krudsky conversing with the Goblin King through a mirror where the Goblin King (voiced by Tim Curry) agrees to exchange his scepter for Princess Willow at midnight at a clock tower. However, seeing that all the evil magic and the Goblin King are real causes Velma's rational mind to shut down; Fred and Daphne leave Velma to rest and go the tower and set a trap for the Goblin King and Krudsky.
Back in the magic world, Shaggy and Scooby go to a bar owned by a werewolf (also voiced by Tim Curry). During the song "Bump in the Night", Shaggy adds in the lyric on how to get to the Goblin King's castle. Shaggy and Scooby-Doo find that everyone is afraid of the Goblin King and will not help them upon running off. The Goblin King's two bumbling goblin henchmen, Glob and Glum (voiced by James Belushi and Larry Joe Campbell), attempt to capture Scooby and Shaggy, but the latter two are saved by Jack O'Lantern (voiced by Jay Leno), a living pumpkin who leads them to three witches while running away from the Headless Horseman. Along the way, they avoid the chasing monster (who was Jack's former body) by heading across a covered bridge which he cannot cross. The three of them arrive at the Witches' Hut where they meet the Grand Witch (voiced by Lauren Bacall) and her two fellow witches (voiced by Grey DeLisle and Russi Taylor). The witches send Shaggy and Scooby on a ride on their flying broomstick named "Broomy" towards the Goblin King's castle, but they are shot down by Glob and Glum by a goblin gun-like cannon.
Landing in a fairy village, Shaggy and Scooby find three fairies named Sparkplug, Honeybee and Tiddlywink, who help them to the Goblin King's castle entrance. Reluctantly using a potion from the witches (made from someone called "Scratch"), Shaggy and Scooby disguise themselves as Daphne (Shaggy) and Velma (Scooby) in order for Glob and Glum to let them into the castle. Only a few minutes away from midnight, Shaggy and Scooby try to run off with the scepter, but are captured and sent to the dungeon by the Goblin King who heads off to meet with Krudsky. At the clock tower, Krudsky and the Goblin King are almost through with their trade when Fred and Daphne release a trap and run off with the princess. But the trap only catches the Goblin King and Krudsky takes the scepter, turning himself into the new Goblin King before turning the Goblin King into a goose.
Krudsky and his new goblin army set off the take over the world. He turns the Mystery Machine into a living monster vehicle to chase Fred, Daphne, and the now-awakened Velma. They capture the three and Krudsky uses his powers to turn Fred into a vampire, Daphne into a witch, and Velma into a werewolf (respectively). At that moment, Scooby, Shaggy and Jack O'Lantern arrive having been saved from the dungeon before sunrise by the fairies and Broomy. Jack apparently sacrifices himself to strip Krudsky of the staff of which Scooby uses to break Krudsky's spells, restoring his friends, the Mystery Machine and the Goblin King back to normal where he reclaims his staff from Scooby-Doo and then uses his restored powers to imprison Krudsky.
The Goblin King is revealed to be Willow's father, who holds her responsible for all the trouble caused and grounds her for a year, though he does admits that he is relieved to have her back. Mr. Gibbles brings Jack back to life with the Goblin King's help, who then takes Krudsky prisoner for both his crimes and treachery (the Goblin King tells him that he will have plenty of time to "work on his act"). He, the goblin army, Willow, Jack, Broomy and Mr. Gibbles all return to the magical world. But before departing and to also keep the balance between the worlds, the Goblin King uses one final spell to erase the memory of the events from Fred's, Daphne's, Velma's, and the others' minds; however, Scooby and Shaggy are allowed to keep theirs as they have proven their courage.
As morning comes, Fred, Daphne and Velma forget what transpires (due to the effects of the memory-erasing spell) as Shaggy and Scooby-Doo come to pick them up. As the carnival packs up, Scooby uses an unpacked mirror one last time to spook the gang as the film ends.