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Mariah (マライア Maraia) is a minor antagonist featured in Stardust Crusaders.

Mariah is one of the Egypt 9 Glory Gods. She separates the group in Luxor, and attempts to take out Joseph and Avdol using her Stand, Bastet, while Alessi confronts the rest of the heroes.



Mariah is one of the boss enemies in the game. The events from her arc appear in the game with one differing detail—instead of fighting alone and confined to Joseph and Avdol, Mariah attacks the whole group alongside Hol Horse. 


Mariah makes her playable debut on the Capcom game, being included in the second version of the game. She appears as a playable character with a style based on ranged traps.

Her game style is focused on middle-long range, keeping the enemy away with her moveset. Even without an active Stand, her Bast no Jiryoku, when activated, instead of summoning Bast, will place a magnetism-trap on the screen (always near her). If the opponent gets hit by this trap, their "magnetism" level will rise one level (with 5 being the maximum), making all Mariah's attacks stronger. She's one of the only characters in the game to fight at middle-long range, the other being Hol Horse.

Most of her moves are based on the objects she uses in the fight against Joseph and Avdol, such as knives, forks and electrifying energy cables. During her first super move, she uses the magnetism on the opponent to attract the screws, nuts, and bolts hidden in her bra and damages the enemy. During her second super move, she performs a rising uppercut on the opponent, launching them into the air and attracting a lot of metal objects, causing massive damage. It ends with a car smashing the opponent (the same car that defeated her in the story).

Along with Midler, Mariah is one of the only two playable female characters in the game. Mariah is also one of the special characters in the game that do not turn into a child when hit by Alessi's Stand; instead, she turns into the old woman that Joseph encounters during his and Avdol's battle against Mariah.


Mariah is one of several characters from Part 3 to possess a Metal Striker. Her FINISH MOVE makes several metal items (such as hammers and screws) attack the opponent, followed by a giant car coming in to crush them (not unlike her method of special attack in the Capcom fighting game).


Mariah was confirmed for the game alongside Avdol.

As a Stand User, Mariah is one of many characters with wildly varied abilities that grant her uniqueness in battle. Instead of Normal attacks, Mariah will throw out a metal wire that paralyzes opponents.

  • Style Action - You always want to touch the things you're told not to.: Mariah places Bastet in front of her, either on the floor or on a wall as a trap. Opponents that come in contact with Bastet are inflicted with its magnetism. A Magnetic Gauge displays which of the two opponents have bee magnetized, and the current level of the magnetism's strength on them. Beginning at "Lv 1", the Magnetic Gauge eventually progresses to "Lv 2", then "Lv MAX".
    • The magnetic force will just keep on increasing...: If both opponents are magnetized and within range of each other, they will increase the rate at which their Magnetic Gauges fill. If they come in contact with each other, they will both be stunned and left open to further attack.
    • Until it crushes your body...: While the magnetism is in effect, metal objects will frequently come out of nowhere and attack affected opponents as projectiles. Once an object hits an opponent, it will stick, reducing their movement speed. As the Magnetic Gauge fills, the size and strength of the metal objects increases depending on the level, as well as their ability to slow the targets. At Lv 1, nuts and bolts will appear; At Lv 2, bicycles will appear; At Lv 3, cars will appear.
  • What are you drooling over?: Mariah fires nuts and bolts from her shirt in a wide cone. Opponents hit will be sent flying. While an opponent is magnetized, the projectiles will home in on and follow them closely.
  • Unfortunately, you have to die.: Mariah throws three knives straight forward, or at a downward angle if the skill performed in mid-air. If she is locked on, she will throw them straight at her target. While an opponent is magnetized, the knives will home in on and follow them closely.
  • EX - What are you drooling over?: Mariah is invincible during the skill's execution.
  • EX - Unfortunately, you have to die.: Mariah throws five knives.
  • Dual Heat Attack - You little turds!: Mariah inflicts Bastet's magnetization on the opponent by summoning it at their feet. Standing up, she unleashes the nuts and bolts from her shirt in a projectile attack that knocks them off-balance. Mariah taunts the opponent as a car coming out of seemingly nowhere flies at them from above and crushes them before exploding while she guffaws.
  • You always want to touch the things you're told not to.: Mariah must connect her Style Action 3 times. (200 Points)
  • This is what's inside my pocket.: Mariah must perform a combo with at least 30 hits. (200 points)
  • Heh heh heh... You won't be able to move for much longer now.: Mariah must retain a magnetization effect for 20 counts of the battle timer. (300 Points)
  • I'll never let you catch me!: Mariah must survive the first 20 counts of the battle timer without taking damage. (500 Points)
  • You looked pretty handsome out there.: Mariah must Retire an opponent with a Dual Heat Attack. (800 Points)


She is paired with Esidisi in the Eyes of Heaven Tournament, defeating Rudol von Stroheim and Okuyasu Nijimura in the first round, and Narancia Ghirga and Diego Brando in the second. In the semifinals, they are eliminated by Jotaro Kujo and DIO in the first round.